UnityEditor.ASHistoryFileView.KeyboardGUI C# (CSharp) Method

KeyboardGUI() private method

private KeyboardGUI ( ASHistoryWindow parentWin ) : void
parentWin ASHistoryWindow
return void
        private void KeyboardGUI(ASHistoryWindow parentWin)
        {
            if ((Event.current.GetTypeForControl(this.m_FileViewControlID) == EventType.KeyDown) && (this.m_FileViewControlID == GUIUtility.keyboardControl))
            {
                switch (this.SelType)
                {
                    case SelectionType.All:
                        this.AllProjectKeyboard();
                        break;

                    case SelectionType.Items:
                        this.AssetViewKeyboard();
                        break;

                    case SelectionType.DeletedItemsRoot:
                        this.DeletedItemsRootKeyboard(parentWin);
                        break;

                    case SelectionType.DeletedItems:
                        this.DeletedItemsKeyboard(parentWin);
                        break;
                }
            }
        }