UnityEditor.ASHistoryFileView.GetImplicitProjectViewSelection C# (CSharp) Method

GetImplicitProjectViewSelection() public method

public GetImplicitProjectViewSelection ( ) : string[]
return string[]
        public string[] GetImplicitProjectViewSelection()
        {
            bool flag2;
            HierarchyProperty property = new HierarchyProperty(HierarchyType.Assets);
            bool retHasSelectionInside = false;
            if (!property.Next(null))
            {
                return new string[0];
            }
            Hashtable selection = new Hashtable();
            foreach (Object obj2 in Selection.objects)
            {
                selection.Add(obj2.GetInstanceID(), null);
            }
            List<int> list = this.GetOneFolderImplicitSelection(property, selection, false, ref retHasSelectionInside, out flag2);
            string[] strArray2 = new string[list.Count];
            for (int i = 0; i < strArray2.Length; i++)
            {
                strArray2[i] = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(list[i]));
            }
            return strArray2;
        }