UnityEditor.ASConfigWindow.LoadConfig C# (CSharp) Method

LoadConfig() private method

private LoadConfig ( ) : void
return void
        private void LoadConfig()
        {
            PListConfig config = new PListConfig("Library/ServerPreferences.plist");
            this.serverAddress = config["Maint Server"];
            this.userName = config["Maint UserName"];
            this.port = config["Maint port number"];
            this.projectName = config["Maint project name"];
            this.password = ASEditorBackend.GetPassword(this.serverAddress, this.userName);
            if (this.port != string.Empty)
            {
                int num = 0x29ed;
                if (this.port != num.ToString())
                {
                    this.serverAddress = this.serverAddress + ":" + this.port;
                }
            }
            this.serversList = InternalEditorUtility.GetEditorSettingsList("ASServer", 20);
            this.serversLv.totalRows = this.serversList.Length;
            if (ArrayUtility.Contains<string>(this.serversList, this.serverAddress))
            {
                this.serversLv.row = ArrayUtility.IndexOf<string>(this.serversList, this.serverAddress);
            }
        }