UnityEditor.ASCommitWindow.AnyOfTheParentsIsSelected C# (CSharp) Method

AnyOfTheParentsIsSelected() private static method

private static AnyOfTheParentsIsSelected ( ParentViewState &pvState, string guid ) : bool
pvState ParentViewState
guid string
return bool
        private static bool AnyOfTheParentsIsSelected(ref ParentViewState pvState, string guid)
        {
            string itemGUID = guid;
            while (AssetServer.IsGUIDValid(itemGUID = AssetServer.GetParentGUID(itemGUID, -1)) != 0)
            {
                if (AllFolderWouldBeMovedAnyway(pvState, itemGUID))
                {
                    return true;
                }
            }
            return false;
        }