public void SharedSetup(int playerNum, int teamNum, PlayerType type)
{
this.PlayerNum = playerNum;
this.TeamNum = teamNum;
this.Type = type;
IsActive = true;
IsDead = false;
this.cameraManager = (CameraManager)ScreenManager.Game.Services.GetService(typeof(CameraManager));
//FIX THIS
//HealthString = Health.ToString();
//MoneyString = Money.ToString();
SetupStatic();
//SetupNonStatic();
currentlySelectedPlayerStatus = PlayerMenuTabs.Status;
if (Type == PlayerType.Human)
playerMenuBg = ScreenManager.Game.Content.Load<Texture2D>("PlayerMenu\\player0" + playerNum);
else
playerMenuBg = ScreenManager.Game.Content.Load<Texture2D>("PlayerMenu\\player0" + playerNum + "computer");
screenManager = (ScreenManager)ScreenManager.Game.Services.GetService(typeof(ScreenManager));
}