public bool TakeDamage()
{
Health--;
//HealthString = Health.ToString();
if (Health <= 0)
{
//Event if died??
IsDead = true;
if (PlayerCollection.CheckGameWin())
return true;
PlayerCollection.UpdateTargetPlayers(PlayerNum);
UnitCollection.SetOtherUnitsToNewTarget(PlayerNum);
UnitCollection.SetAllUnitsImmovable(PlayerNum);
TowerCollection.SetAllNoShoot(PlayerNum);
}
return false;
}