UHSampleGame.Players.Player.SharedSetup C# (CSharp) Method

SharedSetup() public method

public SharedSetup ( int playerNum, int teamNum, PlayerType type ) : void
playerNum int
teamNum int
type PlayerType
return void
        public void SharedSetup(int playerNum, int teamNum, PlayerType type)
        {
            this.PlayerNum = playerNum;
            this.TeamNum = teamNum;
            this.Type = type;

            IsActive = true;
            IsDead = false;

            this.cameraManager = (CameraManager)ScreenManager.Game.Services.GetService(typeof(CameraManager));

            //FIX THIS
            //HealthString = Health.ToString();
            //MoneyString = Money.ToString();

            SetupStatic();
            //SetupNonStatic();

            currentlySelectedPlayerStatus = PlayerMenuTabs.Status;
            if (Type == PlayerType.Human)
                playerMenuBg = ScreenManager.Game.Content.Load<Texture2D>("PlayerMenu\\player0" + playerNum);
            else
                playerMenuBg = ScreenManager.Game.Content.Load<Texture2D>("PlayerMenu\\player0" + playerNum + "computer");

            screenManager = (ScreenManager)ScreenManager.Game.Services.GetService(typeof(ScreenManager));
        }