TEditXna.ViewModel.WorldViewModel.SaveMannequin C# (CSharp) Method

SaveMannequin() private method

private SaveMannequin ( bool save ) : void
save bool
return void
        private void SaveMannequin(bool save)
        {
            if (save)
            {
                if (SelectedMannequin != null)
                {
                    CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y].U = (short)((CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y].U % 100) + (100 * SelectedMannHead));
                    CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y + 1].U = (short)((CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y + 1].U % 100) + (100 * SelectedMannBody));
                    CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y + 2].U = (short)((CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y + 2].U % 100) + (100 * SelectedMannLegs));
                }
            }
            else
            {
                SelectedSpecialTile = 0;
            }
        }