private void SaveMannequin(bool save)
{
if (save)
{
if (SelectedMannequin != null)
{
CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y].U = (short)((CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y].U % 100) + (100 * SelectedMannHead));
CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y + 1].U = (short)((CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y + 1].U % 100) + (100 * SelectedMannBody));
CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y + 2].U = (short)((CurrentWorld.Tiles[SelectedMannequin.X, SelectedMannequin.Y + 2].U % 100) + (100 * SelectedMannLegs));
}
}
else
{
SelectedSpecialTile = 0;
}
}