private void SaveChest(bool save)
{
if (save)
{
if (SelectedChest != null)
{
var worldChest = CurrentWorld.GetChestAtTile(SelectedChest.X, SelectedChest.Y);
if (worldChest != null)
{
int index = CurrentWorld.Chests.IndexOf(worldChest);
CurrentWorld.Chests[index] = SelectedChest.Copy();
}
//SelectedChest = null;
}
}
else
{
SelectedChest = null;
SelectedSpecialTile = 0;
}
}