private void OnCS_UserData_InvenItem_Req(SecurePacketRequest reqPacket)
{
SecurePacketResponse resPacket = new SecurePacketResponse(reqPacket, 65000);
resPacket.ResultCodeNo = ResultCode.Ok;
resPacket.PutInt32(PlayerBook.PlayerLevel.Items[Level].MaxItemInventory);
resPacket.PutInt32(InvenItem.Items.Count);
foreach (var item in InvenItem.Items)
{
resPacket.PutInt32(item.ItemNo);
resPacket.PutInt32(item.Base.ItemId);
resPacket.PutInt32(item.PromotionId);
resPacket.PutInt32(item.Quantity);
}
SendPacket(resPacket);
}