RPGGame.GameServer.UserData.GameUser.OnCS_UserData_InvenItem_Req C# (CSharp) Method

OnCS_UserData_InvenItem_Req() private method

private OnCS_UserData_InvenItem_Req ( SecurePacketRequest reqPacket ) : void
reqPacket RPGGame.Common.SecurePacketRequest
return void
        private void OnCS_UserData_InvenItem_Req(SecurePacketRequest reqPacket)
        {
            SecurePacketResponse resPacket = new SecurePacketResponse(reqPacket, 65000);
            resPacket.ResultCodeNo = ResultCode.Ok;

            resPacket.PutInt32(PlayerBook.PlayerLevel.Items[Level].MaxItemInventory);
            resPacket.PutInt32(InvenItem.Items.Count);
            foreach (var item in InvenItem.Items)
            {
                resPacket.PutInt32(item.ItemNo);
                resPacket.PutInt32(item.Base.ItemId);
                resPacket.PutInt32(item.PromotionId);
                resPacket.PutInt32(item.Quantity);
            }

            SendPacket(resPacket);
        }