private void OnCS_PvE_WorldList_Req(SecurePacketRequest reqPacket)
{
SecurePacketResponse resPacket = new SecurePacketResponse(reqPacket, 4096);
Int32 count = 0;
Int32 idxCount = resPacket.PutInt32(count);
foreach (var data in GameMap.PvE_World.Worlds)
{
resPacket.PutInt32(data.WorldId);
resPacket.PutStringAsUtf16(data.Name);
resPacket.PutInt32(data.NeedVIPLevel);
resPacket.PutInt32(data.NeedPlayerLevel);
resPacket.PutInt32(data.NeedCharacterLevel);
++count;
}
resPacket.ResultCodeNo = ResultCode.Ok;
resPacket.OverwriteInt32(idxCount, count);
SendPacket(resPacket);
}