private void OnCS_UserData_InvenCharacter_Req(SecurePacketRequest reqPacket)
{
SecurePacketResponse resPacket = new SecurePacketResponse(reqPacket, 65000);
resPacket.ResultCodeNo = ResultCode.Ok;
resPacket.PutInt32(MainCharacter.CharacterNo);
resPacket.PutInt32(PlayerBook.PlayerLevel.Items[Level].MaxCharacterInventory);
resPacket.PutInt32(InvenCharacter.Items.Count);
foreach (var ch in InvenCharacter.Items)
{
resPacket.PutInt32(ch.CharacterNo);
resPacket.PutInt32(ch.Base.CharacterId);
resPacket.PutInt32(ch.Level);
resPacket.PutInt32(ch.Exp);
resPacket.PutInt32(ch.GradeId);
resPacket.PutInt32(ch.PromotionId);
}
SendPacket(resPacket);
}