RPGGame.GameServer.UserData.GameUser.OnCS_UserData_InvenCharacter_Req C# (CSharp) Method

OnCS_UserData_InvenCharacter_Req() private method

private OnCS_UserData_InvenCharacter_Req ( SecurePacketRequest reqPacket ) : void
reqPacket RPGGame.Common.SecurePacketRequest
return void
        private void OnCS_UserData_InvenCharacter_Req(SecurePacketRequest reqPacket)
        {
            SecurePacketResponse resPacket = new SecurePacketResponse(reqPacket, 65000);
            resPacket.ResultCodeNo = ResultCode.Ok;

            resPacket.PutInt32(MainCharacter.CharacterNo);
            resPacket.PutInt32(PlayerBook.PlayerLevel.Items[Level].MaxCharacterInventory);
            resPacket.PutInt32(InvenCharacter.Items.Count);
            foreach (var ch in InvenCharacter.Items)
            {
                resPacket.PutInt32(ch.CharacterNo);
                resPacket.PutInt32(ch.Base.CharacterId);
                resPacket.PutInt32(ch.Level);
                resPacket.PutInt32(ch.Exp);
                resPacket.PutInt32(ch.GradeId);
                resPacket.PutInt32(ch.PromotionId);
            }

            SendPacket(resPacket);
        }