private void FireMessages(String name)
{
PlayerModel player = GetPlayer(name);
if (player == null) return;
if (!String.IsNullOrEmpty(player.SpawnChatMessage) || !String.IsNullOrEmpty(player.SpawnYellMessage)) {
DebugWrite("^5(SPAWN)^9 firing messages delayed until spawn for ^b" + name, 5);
}
if (!String.IsNullOrEmpty(player.SpawnChatMessage)) Chat(name, player.SpawnChatMessage, player.QuietMessage);
if (!String.IsNullOrEmpty(player.SpawnYellMessage)) Yell(name, player.SpawnYellMessage);
player.SpawnChatMessage = String.Empty;
player.SpawnYellMessage = String.Empty;
player.QuietMessage = false;
}