PRoConEvents.MULTIbalancer.FireMessages C# (CSharp) Method

FireMessages() private method

private FireMessages ( String name ) : void
name String
return void
        private void FireMessages(String name)
        {
            PlayerModel player = GetPlayer(name);
            if (player == null) return;

            if (!String.IsNullOrEmpty(player.SpawnChatMessage) || !String.IsNullOrEmpty(player.SpawnYellMessage)) {
            DebugWrite("^5(SPAWN)^9 firing messages delayed until spawn for ^b" + name, 5);
            }
            if (!String.IsNullOrEmpty(player.SpawnChatMessage)) Chat(name, player.SpawnChatMessage, player.QuietMessage);
            if (!String.IsNullOrEmpty(player.SpawnYellMessage)) Yell(name, player.SpawnYellMessage);
            player.SpawnChatMessage = String.Empty;
            player.SpawnYellMessage = String.Empty;
            player.QuietMessage = false;
        }
MULTIbalancer