private double GetPlayerStat(PlayerModel player, DefineStrong which)
{
double stat = 0;
switch (which) {
case DefineStrong.RoundScore:
stat = player.ScoreRound;
break;
case DefineStrong.RoundSPM:
stat = player.SPMRound;
break;
case DefineStrong.RoundKills:
stat = player.KillsRound;
break;
case DefineStrong.RoundKDR:
stat = player.KDRRound;
break;
case DefineStrong.PlayerRank:
stat = player.Rank;
break;
case DefineStrong.RoundKPM:
stat = player.KPMRound;
break;
case DefineStrong.BattlelogSPM:
stat = ((player.StatsVerified) ? player.SPM :player.SPMRound);
break;
case DefineStrong.BattlelogKDR:
stat = ((player.StatsVerified) ? player.KDR :player.KDRRound);
break;
case DefineStrong.BattlelogKPM:
stat = ((player.StatsVerified) ? player.KPM :player.KPMRound);
break;
default:
break;
}
return stat;
}