ME3Explorer.Unreal.Classes.SkeletalMesh.SerializeTail C# (CSharp) Method

SerializeTail() private method

private SerializeTail ( SerializingContainer Container ) : void
Container SerializingContainer
return void
        private void SerializeTail(SerializingContainer Container)
        {
            int count = 0;
            if (!Container.isLoading)
                count = TailNames.Count();
            count = Container + count;
            if (Container.isLoading)
            {
                TailNames = new List<TailNamesStruct>();
                for (int i = 0; i < count; i++)
                    TailNames.Add(new TailNamesStruct());
            }
            for (int i = 0; i < count; i++)
            {
                TailNamesStruct t = TailNames[i];
                t.Serialize(Container);
                TailNames[i] = t;
            }
            Unk1 = Container + Unk1;
            Unk2 = Container + Unk2;
            if (!Container.isLoading)
                count = Unk3.Count();
            count = Container + count;
            if (Container.isLoading)
            {
                Unk3 = new List<int>();
                for (int i = 0; i < count; i++)
                    Unk3.Add(0);
            }
            for (int i = 0; i < count; i++)
                Unk3[i] = Container + Unk3[i];
        }