ME3Explorer.Unreal.Classes.SkeletalMesh.GetFlags C# (CSharp) Method

GetFlags() private method

private GetFlags ( int n ) : TreeNode
n int
return System.Windows.Forms.TreeNode
        private TreeNode GetFlags(int n)
        {
            TreeNode res = new TreeNode("Flags 0x" + Flags.ToString("X8"));
            foreach (string row in UnrealFlags.flagdesc)//0x02000000
            {
                string[] t = row.Split(',');
                long l = long.Parse(t[1].Trim(), System.Globalization.NumberStyles.HexNumber);
                l = l >> 32;
                if ((l & Flags) != 0)
                    res.Nodes.Add(t[0].Trim());
            }
            return res;
        }