GameFramework.User.SampleMoveData C# (CSharp) Method

SampleMoveData() private method

private SampleMoveData ( float x, float z, float velocity, float cosDir, float sinDir ) : void
x float
z float
velocity float
cosDir float
sinDir float
return void
        internal void SampleMoveData(float x, float z, float velocity, float cosDir, float sinDir)
        {
            m_LastClientPosition.X = x;
            m_LastClientPosition.Y = 0;
            m_LastClientPosition.Z = z;
            m_LastMoveVelocity = velocity;
            m_LastMoveDirCosAngle = cosDir;
            m_LastMoveDirSinAngle = sinDir;
            m_LastSampleTime = TimeUtility.GetLocalMilliseconds();

            //LogSys.Log(LOG_TYPE.WARN, "SampleMoveData user:{0}({1},{2},{3}) x:{4} z:{5} v:{6} cos:{7} sin:{8} time:{9}", RoleId, GetKey(), Guid, Name, x, z, velocity, cosDir, sinDir, time);
        }