GameFramework.User.RegisterObservers C# (CSharp) Method

RegisterObservers() private method

private RegisterObservers ( IList observers ) : void
observers IList
return void
        internal void RegisterObservers(IList<Observer> observers)
        {
            peer_.RegisterObservers(observers);
        }

Usage Example

示例#1
0
 public bool AddNewUser(User newUser)
 {
     foreach (User us in m_RoomUsers)
     {
         if (us != null && us.Guid == newUser.Guid)
         {
             //当前玩家已在游戏房间内
             if (us.GetKey() == newUser.GetKey())
             {
                 LogSys.Log(LOG_TYPE.DEBUG, "Add user success: User already in the room! RoomId:{0}, Guid:{1}, OldUser[{2}]({3}) NewUser[{4}]({5}) ",
                            m_RoomId, us.Guid, us.LocalID, us.GetKey(), newUser.LocalID, newUser.GetKey());
                 LogSys.Log(LOG_TYPE.INFO, "FreeUser {0} for new {1} {2}, [Room.AddNewUser]", newUser.LocalID, newUser.Guid, newUser.GetKey());
                 m_UserPool.FreeUser(newUser.LocalID);
                 return(true);
             }
             else if (us.UserControlState != (int)UserControlState.User)
             {
                 LogSys.Log(LOG_TYPE.DEBUG, "Add user success: User already in the room! RoomId:{0}, Guid:{1}, OldUser[{2}]({3}) NewUser[{4}]({5}) ",
                            m_RoomId, us.Guid, us.LocalID, us.GetKey(), newUser.LocalID, newUser.GetKey());
                 LogSys.Log(LOG_TYPE.INFO, "FreeUser {0} for old {1} {2}, [Room.AddNewUser]", us.LocalID, us.Guid, us.GetKey());
                 RemoveUser(us);
                 break;
             }
             else
             {
                 LogSys.Log(LOG_TYPE.DEBUG, "Add user false: User already in the room and online! RoomId:{0}, Guid:{1}, OldUser[{2}]({3}) NewUser[{4}]({5}) ",
                            m_RoomId, us.Guid, us.LocalID, us.GetKey(), newUser.LocalID, newUser.GetKey());
                 LogSys.Log(LOG_TYPE.INFO, "FreeUser {0} for new {1} {2}, [Room.AddNewUser]", newUser.LocalID, newUser.Guid, newUser.GetKey());
                 m_UserPool.FreeUser(newUser.LocalID);
                 return(false);
             }
         }
     }
     newUser.EnterRoomTime      = TimeUtility.GetLocalMilliseconds();
     newUser.OwnRoomUserManager = this;
     newUser.RegisterObservers(m_RoomObservers);
     newUser.CharacterCreateTime = TimeUtility.GetLocalMilliseconds();
     newUser.TimeCounter         = 0;
     if ((int)UserControlState.Ai == newUser.UserControlState)
     {
         newUser.IsEntered = true;
     }
     if (null != m_ActiveScene && m_ActiveScene.SceneState == SceneState.Running)
     {
         Scene scene = m_ActiveScene;
         scene.EnterScene(newUser);
     }
     foreach (User otheruser in m_RoomUsers)
     {
         if (otheruser != null)
         {
             otheruser.AddSameRoomUser(newUser);
             newUser.AddSameRoomUser(otheruser);
         }
     }
     m_RoomUsers.Add(newUser);
     LogSys.Log(LOG_TYPE.DEBUG, "Add user success ! RoomId:{0} , UserGuid:{1}({2})",
                m_RoomId, newUser.Guid, newUser.GetKey());
     return(true);
 }
All Usage Examples Of GameFramework.User::RegisterObservers