GameFramework.User.Reset C# (CSharp) Method

Reset() private method

private Reset ( ) : void
return void
        internal void Reset()
        {
            peer_.Reset();
            OwnRoom = null;
            IsEntered = false;
            IsReady = false;
            IsDebug = false;
            m_UserControlState = (int)GameFramework.UserControlState.User;

            m_HaveHpArmor = false;
            m_Hp = 0;
            m_Energy = 0;

            m_HaveEnterPosition = false;
            m_EnterX = 0;
            m_EnterY = 0;

            m_LastIsMoving = false;
            m_LastSampleTime = 0;
            m_LastClientPosition = Vector3.Zero;
            m_LastMoveVelocity = 0;
            m_LastMoveDirCosAngle = 1;
            m_LastMoveDirSinAngle = 0;
            m_TimeCounter = 0;
            m_CharacterCreateTime = 0;
        }

Usage Example

示例#1
0
        public void Destroy()
        {
            LogSys.Log(LOG_TYPE.INFO, "room {0}({1}) destroy.", RoomId, LocalID);
            OnDestroy();
            m_RoomUserMgr.ActiveScene.Reset();
            m_ScenePool.RecycleScene(m_RoomUserMgr.ActiveScene);
            m_RoomUserMgr.ActiveScene = null;

            this.CurrentState = RoomState.Unuse;
            int userCt = m_RoomUserMgr.RoomUsers.Count;

            for (int i = userCt - 1; i >= 0; --i)
            {
                User user = m_RoomUserMgr.RoomUsers[i];
                if (null != user)
                {
                    LogSys.Log(LOG_TYPE.INFO, "FreeUser {0} for {1} {2}, [Room.Destroy]", user.LocalID, user.Guid, user.GetKey());
                    user.Reset();
                    m_UserPool.FreeUser(user.LocalID);
                    m_RoomUserMgr.RoomUsers.RemoveAt(i);
                }
            }
            for (int i = 0; i < m_RoomUserMgr.RoomObservers.Length; ++i)
            {
                m_RoomUserMgr.RoomObservers[i].Reset();
            }
        }
All Usage Examples Of GameFramework.User::Reset