public void RemoveSkill(int skillId)
{
SkillInfo oriSkill = GetSkillInfoById(skillId);
if (oriSkill != null) {
m_SkillList.Remove(oriSkill);
}
}
static public int RemoveSkill(IntPtr l) { try { GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.RemoveSkill(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }