public int GetTotalSkillLevel()
{
int totalLevel = 0;
for (int i = 0; i < m_SkillList.Count; i++) {
if (m_SkillList[i] != null)
totalLevel += m_SkillList[i].SkillLevel;
}
return totalLevel;
}
static public int GetTotalSkillLevel(IntPtr l) { try { GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l); var ret = self.GetTotalSkillLevel(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }