public GetSkillInfoByIndex ( int skillIndex ) : |
||
skillIndex | int | |
return |
public SkillInfo GetSkillInfoByIndex(int skillIndex)
{
if (m_SkillList.Count > skillIndex) {
return m_SkillList[skillIndex];
}
return null;
}
static public int GetSkillInfoByIndex(IntPtr l) { try { GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetSkillInfoByIndex(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }