public restoreCollisionWith ( |
||
other | ||
return | void |
public void restoreCollisionWith( Body other )
{
for( int i = 0; i < fixtureList.Count; i++ )
{
for( int j = 0; j < other.fixtureList.Count; j++ )
{
fixtureList[i].restoreCollisionWith( other.fixtureList[j] );
}
}
}