public Body clone( World world = null )
{
var body = new Body( world ?? _world, position, rotation );
body._bodyType = _bodyType;
body._linearVelocity = _linearVelocity;
body._angularVelocity = _angularVelocity;
body.gravityScale = gravityScale;
body.userData = userData;
body._enabled = _enabled;
body._fixedRotation = _fixedRotation;
body._sleepingAllowed = _sleepingAllowed;
body._linearDamping = _linearDamping;
body._angularDamping = _angularDamping;
body._awake = _awake;
body.isBullet = isBullet;
body.ignoreCCD = ignoreCCD;
body.ignoreGravity = ignoreGravity;
body._torque = _torque;
return body;
}