BeardedManStudios.Network.NetworkingManager.NetworkStart C# (CSharp) Method

NetworkStart() protected method

protected NetworkStart ( ) : void
return void
		protected override void NetworkStart()
		{
			base.NetworkStart();

			OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.NETWORKING_MANAGER_PLAYER_LOADED_LEVEL, PlayerLoadedLevel, true);
			OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.NETWORKED_MONO_BEHAVIOR_MANUAL_PROPERTIES, DeserializeManualProperties, true);
			OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.TRANSPORT_OBJECT, ReadTransportObject, true);

			if (loadLevelFireOnConnect != null)
			{
				loadLevelFireOnConnect();
				loadLevelFireOnConnect = null;
			}
		}