private void _oneTimeContextInitialization()
{
//OpenGL.Disable(All.Dither);
//GLESConfig.GlCheckError(this);
//int fsaa_active = 0;
//OpenGL.GetInteger(All.SampleBuffers, ref fsaa_active);
//GLESConfig.GlCheckError(this);
//if (fsaa_active != 0)
//{
// OpenGL.Enable(All.Multisample);
// GLESConfig.GlCheckError(this);
// LogManager.Instance.Write("Using FSAA OpenGL ES.");
//}
}