private void InitHardwareAnimationElements( VertexData vdata, ushort numberOfElements )
{
if ( vdata.HWAnimationDataList.Count < numberOfElements )
{
vdata.AllocateHardwareAnimationElements( numberOfElements );
}
// Initialize parametrics incase we don't use all of them
for ( int i = 0; i < vdata.HWAnimationDataList.Count; i++ )
{
vdata.HWAnimationDataList[ i ].Parametric = 0.0f;
}
// reset used count
vdata.HWAnimDataItemsUsed = 0;
}