private NotifyAttached ( |
||
node | Scene node to which we are being attached. | |
isTagPoint | bool | |
return | void |
internal override void NotifyAttached( Node node, bool isTagPoint )
{
base.NotifyAttached( node, isTagPoint );
// Also notify LOD entities
foreach ( Entity lodEntity in this.lodEntityList )
{
lodEntity.NotifyAttached( node, isTagPoint );
}
}