public void Load()
{
Log.Info("<color=cyan>GameScenario Load</color> initialized.");
// start to load config scenario data
//TODO Check wether or not there's saved data and if so, use the savedData DateTime
currentDate = DateTime.Now;
currentYear = currentDate.Year;
currentMonth = currentDate.Month;
currentDay = currentDate.Day;
if (gameConfiguration.HasKey ("minutesPerYear"))
minutesPerYear =
double.Parse (gameConfiguration.GetValue("minutesPerYear"));
if (gameConfiguration.HasKey ("minutesPerWeek"))
minutesPerWeek =
double.Parse (gameConfiguration.GetValue("minutesPerWeek"));
if (gameConfiguration.HasKey ("P0006_balance"))
P0006_balance = double.Parse (gameConfiguration.GetValue("P0006_balance"));
if (gameConfiguration.HasKey ("simulationSpeed"))
simulationSpeed = double.Parse (gameConfiguration.GetValue("simulationSpeed"));
if (gameConfiguration.HasKey ("cpDurationInDays"))
cpDurationInDays = double.Parse (gameConfiguration.GetValue("cpDurationInDays"));
//WebPlayerDebugManager.addOutput("People change: " + numberOfPeople, 4);
}