public void LoadStartScenario (string startScenarioText)
{
/*
WebPlayerDebugManager.addOutput ("HALLO LARS : ", 4);
*/
Dictionary<string,object> startScenario =
MiniJSON.Json.Deserialize(startScenarioText)
as Dictionary<string,object>;
foreach(Dictionary<string,object> dict
in ((List<object>)startScenario["startScenario"]))
{
foreach(Dictionary<string,object> obj
in ((List<object>)dict["objects"]))
{
if(obj.ContainsKey("id"))
{
}
}
}
WebPlayerDebugManager.addOutput("startScenario.txt loaded. Mini", 0);
GameManager.Instance.Event ("CONFIG", "StartScenarioLoaded", "");
}