AquaSphereMini.MODEL.GAME.GameScenario.Load C# (CSharp) Method

Load() public method

public Load ( ) : void
return void
    public void Load()
    {
        Log.Info("<color=cyan>GameScenario Load</color> initialized.");

        // start to load config scenario data 

        //TODO Check wether or not there's saved data and if so, use the savedData DateTime
        currentDate = DateTime.Now;
        currentYear  	 = currentDate.Year;
        currentMonth	 = currentDate.Month;
        currentDay	 	 = currentDate.Day;


        if (gameConfiguration.HasKey ("minutesPerYear"))
            minutesPerYear				=
            double.Parse (gameConfiguration.GetValue("minutesPerYear"));
        if (gameConfiguration.HasKey ("minutesPerWeek"))
            minutesPerWeek				=
            double.Parse (gameConfiguration.GetValue("minutesPerWeek"));
        if (gameConfiguration.HasKey ("P0006_balance"))
            P0006_balance				= double.Parse (gameConfiguration.GetValue("P0006_balance"));
        if (gameConfiguration.HasKey ("simulationSpeed"))
            simulationSpeed				= double.Parse (gameConfiguration.GetValue("simulationSpeed"));


        if (gameConfiguration.HasKey ("cpDurationInDays"))
            cpDurationInDays			= double.Parse (gameConfiguration.GetValue("cpDurationInDays"));


        //WebPlayerDebugManager.addOutput("People change: " + numberOfPeople, 4);



    }