AquaSphereMini.MODEL.GAME.GameScenario.DownloadStartScenario C# (CSharp) Method

DownloadStartScenario() public method

public DownloadStartScenario ( ) : void
return void
    public void DownloadStartScenario ()
    {
        WebPlayerDebugManager.addOutput (
            "HALLO LARS  DownloadStartScenario  : ", 4);


        Debug.Log("Load Start Scenario...");
        WebPlayerDebugManager.addOutput("Load Start Scenario...",1);

        #if UNITY_IOS
            TextAsset download =
            Resources.Load("ExternalFiles/assets/startScenario") as TextAsset;

            LoadStartScenario (download.text);
            return;
        #endif

        #if UNITY_EDITOR
        // For requested JSON with Editor
        DBModuleManager.Instance.Event
            ("START_SCENARIO_LOAD",
            Application.dataPath,
            "/Resources/ExternalFiles");
        #elif UNITY_STANDALONE
        // For requested JSON with Standalone
        if (GameManager.Instance.standaloneBetaMode)
        {
            DBModuleManager.Instance.Event
                ("START_SCENARIO_LOAD",
                Application.dataPath,
                "");
        }
        else
        {
            TextAsset download =
            Resources.Load("ExternalFiles/assets/startScenario") as TextAsset;
            LoadStartScenario (download.text);
        }

        #elif UNITY_WEBPLAYER
        // For requested JSON with web player
        WebPlayerDebugManager.addOutput (
            "Application Data Path: " + Application.dataPath, 1);
        
        DBModuleManager.Instance.Event
            ("START_SCENARIO_LOAD",
            null,
            "/epigene_unity3d");
        #endif
    }