public void DownloadStartScenario ()
{
WebPlayerDebugManager.addOutput (
"HALLO LARS DownloadStartScenario : ", 4);
Debug.Log("Load Start Scenario...");
WebPlayerDebugManager.addOutput("Load Start Scenario...",1);
#if UNITY_IOS
TextAsset download =
Resources.Load("ExternalFiles/assets/startScenario") as TextAsset;
LoadStartScenario (download.text);
return;
#endif
#if UNITY_EDITOR
// For requested JSON with Editor
DBModuleManager.Instance.Event
("START_SCENARIO_LOAD",
Application.dataPath,
"/Resources/ExternalFiles");
#elif UNITY_STANDALONE
// For requested JSON with Standalone
if (GameManager.Instance.standaloneBetaMode)
{
DBModuleManager.Instance.Event
("START_SCENARIO_LOAD",
Application.dataPath,
"");
}
else
{
TextAsset download =
Resources.Load("ExternalFiles/assets/startScenario") as TextAsset;
LoadStartScenario (download.text);
}
#elif UNITY_WEBPLAYER
// For requested JSON with web player
WebPlayerDebugManager.addOutput (
"Application Data Path: " + Application.dataPath, 1);
DBModuleManager.Instance.Event
("START_SCENARIO_LOAD",
null,
"/epigene_unity3d");
#endif
}