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AGS
Editor
AGSEditor
Dispose
AGS.Editor.AGSEditor.Dispose C# (CSharp) Method
AGSEditor Class Documentation
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Open project: adventuregamestudio/ags
Dispose()
public
method
public
Dispose
( ) :
void
return
void
public void Dispose() { CloseLockFile(); _debugger.EditorShutdown(); }
AGSEditor
AGSEditor
AboutToDeleteSprite
AttemptToDeleteFileFromDisk
AttemptToGetWriteAccess
BackupCurrentGameFile
CheckFileSystemWriteAccess
CloseLockFile
CompileDialogs
CompileGame
CompileScript
CompileScripts
ConstructFileListForEXE
CreateAudioVOXFile
CreateCompiledFiles
CreateMiniEXEForDebugging
DefineMacrosAccordingToGameSettings
DeleteAnyExistingSplitResourceFiles
DeleteFileOnDiskAndSourceControl
DeleteObsoleteFilesFrom272
DeleteSprite
Dispose
DoEditorInitialization
EnsureViewHasAtLeast4LoopsAndAFrameInLeftRightLoops
EnsureViewNamesAreUnique
GetAllScriptHeaders
GetAllScripts
GetFilesThatCanBePutUnderSourceControl
GetFirstAvailableScriptName
GetInternalScriptHeaders
GetInternalScriptModules
IsEnoughSpaceFreeOnDisk
LoadGameFile
LoadUserDataFile
NeedsRebuildForDebugMode
RefreshEditorAfterGameLoad
RegenerateScriptHeader
RegisterFileIconAssociation
RenameFileOnDiskAndSourceControl
ReportErrorsIfAppropriate
RunPreCompilationChecks
RunProcessAllGameTextsEvent
SaveGameFiles
SaveGameFilesProcess
SaveUserDataFile
SetMODMusicFlag
VerifyGameNotAlreadyOpenInAnotherEditor
WriteConfigFile
WriteMainGameFile
_debugger_BreakAtLocation
_fileWatcher_Changed