World.set_state C# (CSharp) Method

set_state() public method

public set_state ( KBEngine entity, object v ) : void
entity KBEngine
v object
return void
    public void set_state(KBEngine.Entity entity, object v)
    {
        if(entity.renderObj != null)
        {
            ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().set_state((SByte)v);
        }

        if(entity.isPlayer())
        {
            Debug.Log("player->set_state: " + v);

            if(((SByte)v) == 1)
                UI.inst.showReliveGUI = true;
            else
                UI.inst.showReliveGUI = false;

            return;
        }
    }