public void set_state(KBEngine.Entity entity, object v)
{
if(entity.renderObj != null)
{
((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().set_state((SByte)v);
}
if(entity.isPlayer())
{
Debug.Log("player->set_state: " + v);
if(((SByte)v) == 1)
UI.inst.showReliveGUI = true;
else
UI.inst.showReliveGUI = false;
return;
}
}