public override void Hide(bool tf)
{
base.Hide(tf);
// Hide layers:
for (int i = 0; i < layers.Length; ++i)
layers[i].Hide(tf);
// Hide any text:
if (spriteText != null)
{
if (tf)
spriteText.gameObject.active = false;
else
spriteText.gameObject.active = true;
}
}