protected override void Awake()
{
base.Awake();
if (customCollider)
{
if (collider is BoxCollider)
{
BoxCollider c = (BoxCollider)collider;
colliderTL.x = c.center.x - c.size.x * 0.5f;
colliderTL.y = c.center.y + c.size.y * 0.5f;
colliderBR.x = c.center.x + c.size.x * 0.5f;
colliderBR.y = c.center.y - c.size.y * 0.5f;
colliderCenter = c.center;
}
}
includeTextInAutoCollider = true;
}