Repulsor.StartMove C# (CSharp) Method

StartMove() public method

public StartMove ( ) : void
return void
    void StartMove()
    {
        CalcTargetZ();
        float traveltime =Mathf.Abs(play.transform.position.y - TargetPos.y) *  TravelSpeed;
        if(RepulsorOn==false)
        {
            traveltime=traveltime*4;
        }
        StartCoroutine(MovePlayer (play.gameObject, TargetPos-play.transform.position, traveltime));
    }