Repulsor.OnTriggerExit C# (CSharp) Method

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other Collider
return void
    void OnTriggerExit(Collider other)
    {
        if (other.name==GameWorldController.instance.playerUW.name)
            {
                play=other;
                PlayerInside=false;
                PlayerStillInside=false;
            }
    }