void GetMonkeysObjects()
{
GameObject[] goMonkeys;
goMonkeys = GameObject.FindGameObjectsWithTag("Monkey");
foreach(GameObject oneMonkey in goMonkeys) {
CMonkey monkeyScript = oneMonkey.GetComponent<CMonkey>();
if(!monkeyScript)
continue;
switch(monkeyScript.monkeyClass) {
case CMonkey.eMonkeyType.Astronaut:
if(!MonkeyAstronaut)
MonkeyAstronaut = oneMonkey.transform;
break;
case CMonkey.eMonkeyType.Cientist:
if(!MonkeyCientist)
MonkeyCientist = oneMonkey.transform;
break;
case CMonkey.eMonkeyType.Engineer:
if(!MonkeyEngineer)
MonkeyEngineer = oneMonkey.transform;
break;
case CMonkey.eMonkeyType.Saboteur:
if(!MonkeySaboteur)
MonkeySaboteur = oneMonkey.transform;
break;
default:
break;
}
}
}