// Use this for initialization
void Start()
{
// Calculate the message position on the screen
fEndMessagePosY = Screen.height - (fEndMessageHeight * 1.5f);
rectEndMessage = new Rect(Screen.width * 0.5f - fEndMessageWidth * 0.5f,
fEndMessagePosY, fEndMessageWidth, fEndMessageHeight);
// Cache the main script
scriptMainScript = GameObject.Find("/Codigo").GetComponent<MainScript>();
// Minimap script
GameObject goMinimapCam = GameObject.FindWithTag("MinimapCam");
scriptMinimap = goMinimapCam.GetComponent<Minimap>();
// Hud object
tHud = GameObject.Find("/HUD").transform;
goMainCamera = GameObject.FindWithTag("MainCamera");
// All the monkeys in the game
lAllMonkeys = scriptMainScript.GetListOfAllMonkeys();
SetupCameras();
DeathSequence();
}