void GameOverStartDeathByAsphyxiationSequence()
{
// DEBUG
Debug.LogWarning(this.transform + " G A M E O V E R. Outcome: all monkeys dead!");
// First thing to do: ignore player inputs
bnOnCutscene = true;
if(prefabDefeatByDeath) {
Instantiate(prefabDefeatByDeath, Vector3.zero, Quaternion.identity);
}
}