ConcaveCollider.Update C# (CSharp) Method

Update() private method

private Update ( ) : void
return void
    void Update()
    {
        if(PhysMaterial != LastMaterial)
        {
            foreach(GameObject hull in m_aGoHulls)
            {
                if(hull)
                {
                    Collider collider = hull.GetComponent<Collider>();

                    if(collider)
                    {
                        collider.material = PhysMaterial;
                        LastMaterial = PhysMaterial;
                    }
                }
            }
        }

        if(IsTrigger != LastIsTrigger)
        {
            foreach(GameObject hull in m_aGoHulls)
            {
                if(hull)
                {
                    Collider collider = hull.GetComponent<Collider>();

                    if(collider)
                    {
                        collider.isTrigger = IsTrigger;
                        LastIsTrigger = IsTrigger;
                    }
                }
            }
        }
    }