void Update()
{
if(PhysMaterial != LastMaterial)
{
foreach(GameObject hull in m_aGoHulls)
{
if(hull)
{
Collider collider = hull.GetComponent<Collider>();
if(collider)
{
collider.material = PhysMaterial;
LastMaterial = PhysMaterial;
}
}
}
}
if(IsTrigger != LastIsTrigger)
{
foreach(GameObject hull in m_aGoHulls)
{
if(hull)
{
Collider collider = hull.GetComponent<Collider>();
if(collider)
{
collider.isTrigger = IsTrigger;
LastIsTrigger = IsTrigger;
}
}
}
}
}