private void SaveMobSpawns(ZoneCharacter character, params string[] param)
{
if (param.Length == 2)
{
if (param[1] == "current")
{
character.Map.SaveMobBreeds();
}
else if (param[1] == "all")
{
foreach (var val in MapManager.Instance.Maps)
{
if (val.Value.Count > 0)
{
val.Value[0].SaveMobBreeds();
}
}
}
else
{
param[1] = param[1].ToLower();
foreach (var val in MapManager.Instance.Maps)
{
if (val.Key.ShortName.ToLower() == param[1] && val.Value.Count > 0)
{
val.Value[0].SaveMobBreeds();
}
}
}
}
}