protected OnLocationChange ( Point3D oldLocation ) : void | ||
oldLocation | Point3D | |
Результат | void |
protected override void OnLocationChange( Point3D oldLocation )
{
Map map = this.Map;
if ( PlayerRangeSensitive && m_AI != null && map != null && map.GetSector( this.Location ).Active )
m_AI.Activate();
base.OnLocationChange( oldLocation );
}