public void RepairAllDamage()
{
if (CubeGrid.Skeleton == null)
CubeGrid.Skeleton = new List<BoneInfo>();
else
CubeGrid.Skeleton.Clear();
foreach (var cube in CubeGrid.CubeBlocks)
{
cube.IntegrityPercent = cube.BuildPercent;
// No need to set bones for individual blocks like rounded armor, as this is taken from the definition within the game itself.
}
RaisePropertyChanged(() => IsDamaged);
RaisePropertyChanged(() => DamageCount);
}