public bool ConvertToCornerArmor()
{
var count = 0;
count += CubeGrid.CubeBlocks.Where(c => c.SubtypeName == SubtypeId.LargeRoundArmor_Corner.ToString()).Select(c => { c.SubtypeName = SubtypeId.LargeBlockArmorCorner.ToString(); return c; }).ToList().Count;
count += CubeGrid.CubeBlocks.Where(c => c.SubtypeName == SubtypeId.LargeRoundArmor_Slope.ToString()).Select(c => { c.SubtypeName = SubtypeId.LargeBlockArmorSlope.ToString(); return c; }).ToList().Count;
count += CubeGrid.CubeBlocks.Where(c => c.SubtypeName == SubtypeId.LargeRoundArmor_CornerInv.ToString()).Select(c => { c.SubtypeName = SubtypeId.LargeBlockArmorCornerInv.ToString(); return c; }).ToList().Count;
return count > 0;
}