protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
{
// Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
LSL_Vector currentPos = GetPartLocalPos(part);
float ground = 0;
bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
ITerrainChannel heightmap = World.RequestModuleInterface<ITerrainChannel>();
if(heightmap != null)
ground = heightmap.GetNormalizedGroundHeight((float)targetPos.x, (float)targetPos.y);
if (part.ParentGroup == null)
{
if (ground != 0 && (targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0)
targetPos.z = ground;
LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
}
else if (part.ParentGroup.RootPart == part)
{
SceneObjectGroup parent = part.ParentGroup;
if (!part.IsAttachment)
{
if (ground != 0 && (targetPos.z < ground) && disable_underground_movement)
targetPos.z = ground;
}
LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z), true);
}
else
{
LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos);
part.FixOffsetPosition((new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z)),true);
SceneObjectGroup parent = part.ParentGroup;
parent.HasGroupChanged = true;
parent.ScheduleGroupTerseUpdate();
}
}