public void PhysicsRequestingTerseUpdate()
{
if (PhysActor != null)
{
Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0);
if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
{
m_parentGroup.AbsolutePosition = newpos;
return;
}
//m_parentGroup.RootPart.m_groupPosition = newpos;
}
ScheduleTerseUpdate();
//SendTerseUpdateToAllClients();
}